Sunday, January 3, 2010

The Sordid History of Legacy: The Origin

This is my guild. There are many like it, but this one is mine.

Legacy was founded in March of 2009 by a resto druid who believed that all content could eventually be downed with enough determination. Through sheer willpower, he managed to construct a guild that had Malygos 25 on farm before anyone actually in the guild had ever downed Sapphiron. His "LF1M Maly 25, must have key!" spam has become somewhat legendary in trade chat. Legacy began as one of "those" guilds.

About two weeks after Legacy was founded. I found the current guild I was in, Mean Machine, dismantled when the pressures in the officer corps built up too much. Looking back, I probably wouldn't have joined a guild like Legacy if I were to be put back on the market. But they offered me a chance, and very quickly, a level of control that I would be unlikely to find in other guilds. I was installed directly into the officer corps of Legacy, joining the resto druid GM, a young rogue, and another protection paladin.

Together, we slogged our way through 3.0 raiding. Thaddius 25 was the bane of my existance for several weeks, as apparently for some guild members, and far too many pugs, charges was something far to complicated for them to wrap their heads around. Clearing up to Thaddius in less than 2 hours was not uncommon, and spending 4 hours on that damned flesh giant was about an equally common occurrence. I rapidly displaced the other tanks in the guild. The prot pally officer became a skilled holy paladin, and the other prot pally became a solid ret pally.

Once we overcame the Thaddius hump, and began to smoothly clear Naxx, I put out feelers to fill in some of the holes in the guild. I brought in one of the DK tanks and hunter officers from Mean Machine. Clearing Naxx with regularity brought an end to the legendary Maly spam, seeing as several members of the guild now had their own Keys to the Focusing Iris. We were clearing Naxx and Maly 25 weekly. However, we were still pugging about 8-10 raiders for every raid. About half of those were vetted pugs who ran with us weekly, and a few of them later went on to become guild members.

However, there was still a good measure of instability within the guild. Which caused us to ultimately fail to down the marquee encounter of 3.0, The Twilight Zone. While we were able to kill 2 drake sarth with impunity, the addition of Shadron to the mix created just enough chaos that the raiders who were pugged in couldn't adapt quickly enough. It also didn't help that our primary tanking corps consisted of two prot paladins and a warrior.

3.0 was not without it's fair share of drama. The young rogue I mentioned eventually wore out his welcome with the guild. His constant throwing of party grenades at the raid when they were attempting to eat great feasts, his constant chatter in vent, and his outbursts in gchat eventually wore on the GM to the point where he was given an ultimatum, gquit, or be gkicked. He chose the former, and would up spending an unfortunate amount of time bashing Legacy at any opportunity.

With a core of about 10 consistent raiders, with an outer orbit of causal members, Legacy had managed to entrench itself enough to prepare for the rigors of the first content patch of Wrath. Boldly we walked forward to plumb the Secrets of Ulduar.

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